Real-life RPG
A real-life RPG where level 99 means 1,500 hours
In a role-playing game you grind a skill from 1 to 99 and the number tells everyone what you put in. LVL 99 IRL does the same with the skills you have off the screen: piano, the gym, cooking, a language, your side project.

How real effort becomes a level
Every session you log turns into XP at about 1 XP per minute of real effort. A session of something that isn't measured in minutes, like a finished book or a race, is worth the minutes it really stands for. XP climbs one shared curve from level 1 to 99, the same curve for every skill, so a level means the same amount of work whether it's piano or powerlifting.
| Level | Hours of real practice | What that feels like |
|---|---|---|
| 10 | about 2 h | You've started and you know the basics exist |
| 20 | about 12 h | The first real skills: a song, a 5 km run, a dish you're proud of |
| 30 | about 42 h | A committed beginner, past the point most people quit |
| 40 | about 99 h | Solid foundations; friends notice |
| 50 | about 193 h | A serious hobbyist |
| 60 | about 334 h | Good: you perform, compete or get paid now and then |
| 70 | about 530 h | Very good |
| 80 | about 792 h | Advanced, years of steady work |
| 90 | about 1,127 h | Expert territory |
| 99 | about 1,500 h | The top of the curve |
Early levels come fast, so the first week feels like progress. Later levels take real seasons of work, exactly like the late game of an old-school RPG. Nobody can buy a level, and nothing levels up for you.
Quests that are real milestones
Each skill has a ladder of quests that open as your level climbs. They're things worth doing in real life: Your first piece, both hands, start to finish for piano, Run 5 km without stopping for running, A 5-minute conversation with a native speaker for a language. Some quests need gear first, and some gear only opens after a quest, so a skill grows like a story instead of a counter.
Past level 99 sits a Grandmaster quest for every skill: something close to impossible, like performing La Campanella or a marathon under 2:30. It's there so the game never runs out of road.
Coins, gear and rewards you set yourself
Practice also earns coins. The rewards are things you'd really buy: a better camera body, a block of lessons, a trip. A reward unlocks only when three things agree: your skill level, your coins, and, if you want, the real money you've put aside. It turns "I'll buy it when I deserve it" into a rule you can see.
A Game Master who reads your week
Once a week an AI Game Master looks back at what you logged and writes a short review, with bounties for the week ahead. He proposes and encourages; he never changes your numbers. Only logged effort moves XP.
Nothing you earn is taken away
A quiet month doesn't delete your progress. Levels come from the XP you've logged, and that XP stays. Weekly targets reward showing up, and a missed week only slows the next sessions a little until you're back.
Start with three skills, free. Your levels are yours forever.
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